Palworld has a lot for you to do and as you progress through the game, you are bound to encounter powerful Pals along the way but that is not all.
There are different types of bosses that you encounter in the game and these all provide you with not only a challenge but the necessary things you need to progress further.
We have put together a list of Tower Bosses, Field Bosses, and Raid Bosses that you can fight as well as the best order to fight them in.
All Palworld Bosses in Order
Tower Bosses
There are 6 Tower Bosses that you will encounter on Palpagos Island and some of these are a bit easy to defeat while the others require progression and preparation.
1) Zoe & Grizzbolt – Rayne Syndicate (Level 10 – 15)
Zoe and Grizzbolt may seem like a scary duo, but they are not that difficult to defeat since most of the attacks can easily be dodged and the team only has 30,550 Health.
Grizzbolt is an Electric Pal, which means using Ground Pals against it will be more effective but that won’t be necessary for this boss.
You can easily send out your Pals and shoot at Grizzbolt’s Head or at Zoe to deal critical damage while evading their attacks.
2) Lily & Lyleen – Free Pal Alliance (Level 20 – 25)
The next Tower Boss you will want to take down is Lily & Lyleen and this team is still amongst the easier opponents to defeat.
Lyleen is a Grass Pal, so you may want to resort to using a few Fire Pals if you have any to make short work of the 69,375 Health that this team has.
It would be a good idea to aim for Lyleen’s head or shoot at Lily if you can manage to get them to focus on your Pals while you move around.
3) Axel & Orserk – Brothers of the Eternal Pyre (Level 35-40)
Axel & Orserk can be quite a tough challenge and it would be best to avoid using Water Pals as they will take more damage and be less effective when attacking.
This team has a combined health of 130,700 Health and has powerful attacks that can be used both up close and afar.
Orserk is an Electric Pal, which makes it ideal to have a Ground Pal if you want something that can tank and deal damage against it.
4) Marcus & Faleris – Palpagos Island Defense Force (Level 40-45)
Marcus & Faleris can be quite the force to take on, especially with 146,975 Health and some powerful Fire Attacks that they can unleash.
It is recommended to stay mobile and to make sure that your Pals have ranged attacks while you also participate by using powerful firearms.
Bringing a Water Pal will be useful against Faleris since it is a Fire Pal and having a Pal that can withstand its attack will buy you time to move around and shoot at this team.
5) Victor & Shadowbeak – PAL Genetic Research Unit (Level 45-55)
Victor & Shadowbeak have 200,750 Health, which can take up a lot of time to drain if you don’t have high level Pals and good weapons to use.
We advise using Dragon Pals against this team to ensure that your Pal takes less damage and will also be more effective if they use Dragon Attacks.
Aiming for Shadowbeak’s head is a good way to deal more damage and if you can, targeting Victor will also prove to be useful.
6) Saya & Selyne – Moonflower (Level 55)
Saya & Selyne was a team that was added in the Sakurajima Update and has proven to be the most difficult of Tower Bosses to defeat.
This is due to Selyne’s powerful attacks, including Holy Blast and Moonlight Beam, which can deal massive amounts of damage to you and your Pals.
A Dark Pal is recommended to deal more damage and resist attacks, but you will need to help too with powerful weapons. (Aim at Selyne’s head or target Saya who is riding Selyne)
Field Bosses in Order
Field Bosses can be challenged at any time and will often respawn, which can be rewarding due to the loot that they drop.
Field Boss |
Level | Weakness |
Location |
Chillet | 11 | Fire | Windswept Hills |
Gumoss | 11 | Fire | Sea Breeze Archipelago |
Sweepa | 11 | Dark | Sea Breeze Archipelago |
Dumud | 14 | Grass | Ice Wind Island |
Penking | 15 | Fire/Electric | Windswept Hills |
Azurobe | 17 | Electric | Windswept Hills |
Grintale | 17 | Dark | Marsh Island |
Nitewing | 18 | Dark | Ice Wind Island |
Broncherry | 23 | Fire | Sea Breeze Archipelago |
Bushi | 23 | Water | Ascetic Falls |
Felbat | 23 | Dragon | Forgotten Island |
Katress | 23 | Dragon | Marsh Island |
Kingpaca | 23 | Dark | Windswept Hills |
Quivern | 23 | Ice | Investigator’s Fork |
Fenglope | 25 | Dark | Ascetic Falls |
Petallia | 28 | Fire | Mount Flopie |
Beakon | 29 | Ground | Investigator’s Fork |
Broncherry Aqua | 30 | Fire/Electric | Ascetic Falls |
Elphidran | 30 | Ice | Mount Flopie |
Warsect | 30 | Grass/Fire | Mossanda Forest |
Elizabee | 31 | Fire | Mount Flopie |
Mossanda Lux | 31 | Ground | Eastern Wild Island |
Relaxaurus Lux | 31 | Ground | Ascetic Falls |
Univolt | 31 | Ground | Sea Breeze Archipelago |
Lunaris | 32 | Dark | Sea Breeze Archipelago |
Verdash | 35 | Fire | Frostbound Mountains |
Mammorest | 38 | Fire | Windswept Hills |
Vaelet | 38 | Fire | Frostbound Mountains |
Wumpo Botan | 38 | Fire | Eastern Wild Island |
Sibelyx | 40 | Fire | Frostbound Mountains |
Menasting | 44 | Dragon/Grass | Sand Dunes |
Jormuntide | 45 | Electric/Ice | Investigator’s Fork |
Suzaku | 45 | Water | Sand Dunes |
Kingpaca Cryst | 46 | Fire | Land Of Absolute Zero |
Anubis | 47 | Grass | Investigator’s Fork |
Dinossom Lux | 47 | Ground | Sand Dunes |
Astegon | 48 | Ice/Dragon | Mount Obsidian |
Blazamut | 49 | Water | Mount Obsidian |
Lyleen Noct | 49 | Dragon | Land Of Absolute Zero |
Menasting Terra | 54 | Grass | Northern Rock Field |
Frostallion | 55 | Fire | Land Of Absolute Zero |
Jetragon | 55 | Ice | Mount Obsidian |
Paladius | 55 | Dark | Sand Dunes |
Necromus | 55 | Dragon | Sand Dunes |
Knocklem | 55 | Grass | Southern Sandbar |
Raid Bosses in Order
Raid Bosses were introduced to Palworld and offered players a way to challenge powerful Pals but these bosses put your base at risk, making it important to prepare first.
The Raid Bosses need to be summoned at a Summoning Altar, which requires that you place a slab to choose which powerful Pal will be summoned.
Powerful Pal (Raid Boss) |
Slab |
Raid Boss Level |
Bellanoir | Bellanoir’s Slab | Level 30 |
Bellanoir Libero | Bellanoir Libero’s Slab | Level 50 |
Bellanoir Libero (Ultra) | Bellanoir Libero (Ultra) Slab | Level 50 |
Blazamut Ryu | Blazamut Ryu Slab | Level 55 |
Blazamut Ryu Ultra | Blazamut Ryu (Ultra) Slab | Level 55 |
Verdict
When it comes to fighting bosses in Palworld, your progression matters a lot, and this includes your level as well as the level of your Pals.
To prepare for the boss fights, you will need to eventually reach the point where you have bred Pals to have good Passive Skills and upgrade them.
The Raid Bosses can be the toughest challenge in the game, which can take a lot of preparation due to the high health and damage they have.